

It's also hard to give a new faction any kind of faction theme that isn't already covered by the plethora of current factions. At most what could be added is more beastmen options - anything else is galactic non-factors with a fainter footprint than the Tau. We don't need a constant, rampant of production of new toys simply because a minority are bored with the current ones. Their inclusion does nothing but throw a wrench into everything from BS'ing them into somehow being a major player at all (which has already been poorly received with the Tau over the years) and shoving a whole new faction into the game. They add nothing to the story, they add nothing to game, and can be more or less represented by extant armies. No, because those units still exist even in one codex, only now you have to balance even more factions. Most of these units can be crammed in the same profile, but with options for different loadouts and doctrines. These represent the backbone of how the game is played, and once you have mastered them, you can use all the additional rules found in the Warhammer 40,000 Core Book to take your game even further.
#Warhammer 40k factions how to#
I reduced it to Guard Platoon (which can now take sentinels in option), Skitarri Maniple (kind of like Guard Platoon but with skitarii and kataphron instead) and Sisters of Battle. The Warhammer 40,000 Core Rules shows you how to move, shoot, charge and fight with your units on the battlefield. Reduce the Imperium and Chaos to a single, albeit large, faction each and expend on new xenos and you have solved your problem of bloat and made the galaxy a lot less empty.ġ large faction, the troop choices would be larger than some factions have in their other slots: Right then, with the disclaimers out of the way, fire up the engines, smoke ‘em if you got ‘em, and prepare for warp translation, because that galaxy ain’t gonna burn itself. Now buckle up, because talking about Warhammer 40Ks Chaos factions means first explaining perhaps the. Oh, and we’ve got a guide for wannabe lackeys of the Corpse-Emperor, too, along with a bestiary of the galaxy’s Xenos factions. Wyzilla wrote: Dear god why? 40K is already ridiculously bloated and needs a severe trimming of all the factions present along with an excessive amount of work to provide even a semblance of balance? Why do you want to add to the complexity, further bloating the amount of stats that need be tweaking and increasing the time to playtest across factions? 40K doesn't need any more factions and if you want to field some obscure Xenos race that doesn't even have a significant presence in the Lore, just use Tau, Tyranid, or Necron rules and proxy models. Warhammer 40k Sisters of Battle codex and new characters.
